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Racing Rules

Racing Rules)

Updated 2-1-2013

  1. FLAGS:
    1. GREEN:
  1. The start of an event, a qualifying lap or the restart of competition after running under a yellow flag.
  2. When the starter waves the green flag, the race is on. Passing is therefore allowed before reaching the starting line. Passing before the green flag is waved is a 1-lap penalty.
  3. Shifter jumping the start. Rolling at start.
    1. 1 position + 1 position for each spot gained +1 position by first lap transponder crossing.
  4. Shifter creeping but coming back to stop.
    1. 1 position + 1 position for each spot gained at start.
  5. Start will not be delayed for hot lapping karts. Race may start with lagging karts.
  6. The pole kart will set the pace, which shall be consistent in accordance with track conditions and as required to form the field.
  7. Karts in the last row will not be allowed to lay back and take a run at the field when coming down for the green flag.
  8. If you are unable to make a heat or your kart breaks before the green flag is dropped you can request to postpone the heat by notifying the pit steward. It is the responsibility of the driver or pit crew to make an official aware of the situation. Due to time constraints this rule is up to the race director’s discretion.
  9. Sprint track: All yellow flags will be local yellows only. In a yellow area raise your hand to signal other drivers of the hazard. Reduce speed in the corner where the yellow is. There is no passing in the corner where the yellow is. Passing in a corner that is yellow will be a 1-lap penalty. If the started deems it necessary for a full course yellow, the red flag will be displayed and the field stopped.
  10. Speedway: The lead kart shall hold the pace the starter wants and the rest of the field shall form a single line behind. The lead kart may be sent to the rear of the field if it does not slow down to comply with the starters commands while running under the yellow flag.
    1. Speedway: A kart that stops (unless directed to stop by an official) or spins for any reason while under the yellow flag will be started at the rear of the field, but in front of the karts that caused the yellow flag.
    2. Speedway: When the starter throws the yellow flag and/or the yellow light comes on in the corner, no driver will be allowed to pass another competitor. The lineup for the resumption of racing will be he same as the line up on the last green lap, with the exception of the karts involved in the spin or which stopped in the pits will start at the back of the field. All yellow flags will be full course yellows.
  11. Passing flag. You are being lapped by a faster kart. Hold your line. No erratic moves.
  12. Danger: Raise your hand and come to a safe controlled stop at the side of the track as soon as safely possible.
  13. Any kart that completes a full lap and passes the starting line after a red flag has been thrown shall be subject to a black flag consultation.
  14. A rolled black flag pointed at a driver or group of drivers is a warning against intense driving or blocking and to keep it clean.
  15. Any driver receiving the open black flag must come into the pits at once for consultation.
  16. The starter and/or SRK official is authorized to determine what constitutes a hazard and to throw the black flag.
  17. One lap to go before the checkered flag is thrown.
  18. The race will be scored as ended when the lead kart receives the checkered flag.
  19. A kart must complete a lap under green to score points for qualifying, heat race or main event.
    1. YELLOW
    1. RED:
    1. BLACK:
    1. WHITE:
    1. Sprint: The heat race will be an invert of qualifying. Fast time to the back. Points will be awarded for qualifying and Heat race. The kart with the most accumulated points will be on the pole for the feature. (Main event). In the case of a tie going into the main event, the kart finishing best in the heat will get the better start position for the main event. The finish for the day will be the finish position of the main.
    1. Classes ending in a season point’s tie will be decided by the most accumulated feature wins. If the feature wins are also tied, the racers will be awarded co-champs.
    2. Speedway asphalt: The line up of the 1st. heat will be determined from qualifying or pea pick. Fast time or low # to the back of 1st. heat. The 2nd. Heat will be a complete invert of the 1st. heat. The kart with the most accumulated points will be on the pole for the feature (Main event). In the case of a tie going into the main event, the kart finishing best in the 2nd. Heat will get the better start position for the main event. The finish for the day will be the finish position of the main.

Rolling start race order with a drop out. If a kart drops out after leaving the grid during the Parade Laps, do not change the positions by crisscrossing. Karts further back will move forward to fill vacant position(s). If a kart cannot make the starting grid, karts are to be crisscrossed, by moving one position ahead on the starting grid. Karts must complete one lap under green flag to be given credit for their position in the Heat Race.A. Shifter classes will stay in original line up spots on track line up for start of all heats ignoring dropped kart positions.

    1. Sprint track: Two or more karts unable to continue racing from an incident (i.e. at the Hair Pin turn) on the 1st. lap of racing under their own power, will be given (at the flagman’s discretion or race director) a complete restart of that heat race or feature.
    2. Shifter Kart: A shift kart killing the motor on the start will be allowed to be push started from that grid spot after all karts have left the grid.
    3. Asphalt speedway oval: A multiple kart yellow on the first lap will constitute a complete restart. Any kart causing two yellows on the first lap will be penalized to the rear of the field.
    4. Asphalt tracks: Any kart or karts causing two delayed starts will be penalized one row.
    1. Asphalt Tracks: Any kart that leaves the track surface and cannot get back on track without help, other than driver help, will be out of that heat. If any hazard to racing is created by such actions, there can be disqualification for that day. Corner people can help all Kid Karts and Junior I drivers return to the track if the motor is running within a manor that is safe for all drivers and track official. Engine cannot be restarted or chain put back on.
  1. 2 cycle TAG engines or push start 2 cycle engines only, may be allowed to restart on track. If any hazard to racing is created by such actions, there can be disqualification for that day (see section on yellow flags).
  2. Substitute drivers will start scratch at the rear of the field, and will not be awarded any points for either driver.
    1. Rotax/tag allowed to use MOJO per Rotax package rule.
    2. Open tire
    1. All inexperienced or rookie drivers must start at the rear of all heats and mains for three race dates. Rookies must also wear a large X (in contrasting colors) on the rear of their helmet to signify rookie status. Three race events (race events are weekend venue….example, a
      Saturday and Sunday race is considered on event) are required at each venue to overcome rookie status
    2. A New Driver Orientation must be completed by any inexperienced/new drivers, Rookie drivers with less than (3) races on the Speedway or (3) races on the Sprint Track. Also, any Junior I drivers that have moved up from Kid Kart. If the driver is a minor, a parent must be present at the time of the class. The orientation must be completed, and the driver approved in order to begin racing with the club. Contact Jeff Shawver 208-629-6672 to schedule an orientation.
    1. Sprint track: 4 stroke class accepted tires are MG Red
    2. 2 stroke classes will allow MG Yellow
    1. KID KART: Open
    2. CLONE: open
    3. Speedway tracks, dirt and asphalt:5 or 6 inch wheels only.
  1. POINTS, IKF regional scoring system as per IKF Rules section 800.12
    1. Qualification and heat points added dependant on entries.